Tolling the Bell

Special Rules Skaven (Renegade)

Skaven Renegade Army List, v1.5.2.2 (Draft)

A Screaming Bell may be rung during the Command sub-phase of your turn. Roll on the table below to determine the effect this has. Any double rolled except for double 1 and double 6 results in a “Magical Backlash” in addition to any other effects.

2D6 Result
2 Magical Backlash: The Screaming Bell and every unit (friend or foe) that is within 3" suffers D3 wounds, each with an AP of -1.
3 and 4 Emboldened: Until your next Start of Turn sub-phase, all friendly units within this model’s Command range may re-roll any Leadership tests including Break tests.
5 and 6 Unholy Clamour: Any friendly unit that is within this model’s Command range during the Declare Charges & Charge Reactions sub-phase of this turn increases its maximum possible charge range by 3" and, when it makes a Charge roll, may apply a +D3 modifier to the result.
7 Deafening Peals: All enemy models within 24" of this model with Toughness 6 or more suffer D3 wounds. Armour saves may be taken as normal.
8 and 9 Resonant Power: Until the end of this turn, all friendly Skaven Wizards within this model’s Command range may apply a +1 modifier to any Casting roll they make.
10 and 11 Rapturous Ringing: Until your next Start of Turn sub-phase, all friendly Skaven units within this model’s Command range gain the Extra Attacks (+1) special rule.
12 Sonorous Knell: Any enemy unit that is within this model’s Command range, including units that are fleeing or that are engaged in combat, suffers D3+3 wounds, with no armour save permitted (Ward and Regeneration saves can be attempted as normal).