Tolling the Bell
A Screaming Bell may be rung during the Command sub-phase of your turn. Roll on the table below to determine the effect this has. Any double rolled except for double 1 and double 6 results in a “Magical Backlash” in addition to any other effects.
| 2D6 | Result |
|---|---|
| 2 | Magical Backlash: The Screaming Bell and every unit (friend or foe) that is within 3" suffers D3 wounds, each with an AP of -1. |
| 3 and 4 | Emboldened: Until your next Start of Turn sub-phase, all friendly units within this model’s Command range may re-roll any Leadership tests including Break tests. |
| 5 and 6 | Unholy Clamour: Any friendly unit that is within this model’s Command range during the Declare Charges & Charge Reactions sub-phase of this turn increases its maximum possible charge range by 3" and, when it makes a Charge roll, may apply a +D3 modifier to the result. |
| 7 | Deafening Peals: All enemy models within 24" of this model with Toughness 6 or more suffer D3 wounds. Armour saves may be taken as normal. |
| 8 and 9 | Resonant Power: Until the end of this turn, all friendly Skaven Wizards within this model’s Command range may apply a +1 modifier to any Casting roll they make. |
| 10 and 11 | Rapturous Ringing: Until your next Start of Turn sub-phase, all friendly Skaven units within this model’s Command range gain the Extra Attacks (+1) special rule. |
| 12 | Sonorous Knell: Any enemy unit that is within this model’s Command range, including units that are fleeing or that are engaged in combat, suffers D3+3 wounds, with no armour save permitted (Ward and Regeneration saves can be attempted as normal). |