Daemonic Instability
When a Daemonic unit is required to make a Daemonic Instability test, the unit must take a Leadership test.
If the natural result of the dice is a 2 or 12 something unexpected immediately happens:
- 2 – Reality Blinks: Any wounds suffered by the unit during this phase (including any wounds suffered by characters that have joined it) are immediately recovered, and any models removed as casualties during this phase are returned to play, and placed in their previous positions within the unit.
- 12 – Banished!: If the unit contains more than half (50%) of the models it contained at the start of the battle (or more than half its starting Wounds if it is a Character, Monster, or Chariot), it immediately loses half of its remaining models or Wounds, rounding fractions up. However, if the unit has already been reduced to half (50%) or fewer of its starting models or Wounds when this test is taken, it is immediately removed from play and counts as having been destroyed.
If the unit has just lost a round of combat, apply a +1 modifier to the result for every combat result point by which the combat was lost.
If the Daemonic Instability test is passed, the unit suffers no ill effects.
If the test is failed, the unit suffers a number of wounds equal to the amount by which the test was failed. If the unit contains any characters, these wounds are allocated to the unit first until each model has been allocated one wound. Any remaining wounds are then divided as equally as possible between the character(s) and the unit. No armour, ward, or regeneration saves are allowed against wounds suffered in this manner.
If the unit is in combat it must now Give Ground. However, if the unit was in combat and completely destroyed enemy units that were engaged in the combat may attempt to restrain and reform or ‘overrun.’