The Fellblade

Skaven Renegade Army List, v1.5.2.2 (Draft)

Magic Weapon – 100 points

Range Strength Armour Piercing Special Rules
The Fellblade Combat S+3 N/A Magical Attacks, Multiple Wounds (D3), Poisoned Attacks

Notes: No Armour, Ward or Regeneration saves are permitted against wounds caused by this weapon. However, during the Command sub-phase of their turn, the wielder of the Fellblade must roll a D6. On a roll of 3+ there is no effect. On a roll of 1-2 the wielder suffers a single wound with no Armour Save allowed. Ward and Regeneration saves may be taken as normal.